![]() I get it, and trust that the campaign will make the total cost worth it. That (hypothetical) last one was a misfire. Call it “Wave One” to make it sound more substantial, move more potential buyers who might otherwise wait for the full campaign release to purchase. The dlc campaign won’t be ready for a while, so let’s release the Inkopolis hub first to whet fans’ appetites.ĥ. It would also be neat to be able to visit Splatoon 1’s hub, even if it’s not involved in the dlc campaign.Ĥ. Recreating Splatoon 2’s Inkopolis Square for the dlc campaign, it would be neat to also make it available as an alternative hub for the main game.ģ. Idea for dlc campaign tying back to Octo-expansion, Off the Hook, and ultimately the setting of Splatoon 2.Ģ. I can imagine the chain of events and decisions that led to this lukewarm release:ġ. So that’s pretty much That’s probably likely, going by the the final shot in the trailer was in a dreamlike version of the Square. And adding flags for items that’s specifically handmade by Harmony versus manufactured items like the video games and magazines so they don’t show up at more than one location could be a logistical nightmare. Having identical items in both locations (potentially 3) at the same time would break the lore. Now maybe if she had another friend, maybe a bandmate, open up an Inkopolis branch that still sells Harmony’s merch. So it make sense that she’s still the only point of contact for them. If we’re to follow the established lore, some of the items we’re buying from there are one-of-a-kind designs (technically, I guess) that Harmony made herself. ![]() That’s the point where I start thinking that maybe the Jelly construction guys have figured out the concept of cookie-cutter construction.Īs for Hotlantis there’s only one Harmony. And then, just speculating, what if the future DLC plans, post-Side Order, involves Inkopolis Square? If that’s the case, making and balancing out yet another unique version of the main lobby starts to become taxing. But from a game dev standpoint, since it’d be a whole new can of worms to troubleshoot and bugfix an entirely new room with new geometry and collision boxes that needs to be 95-ish% the same thing as an already existing asset for parity reasons, why not just reuse the same assets and save the time for the meatier parts if the DLC since they’re claiming it’ll be massive? With so many other tiny nods and details in place already, there’s no way they didn’t think about S1 unique versions of the shared lobbies in the planning stages of the DLC. I don’t see it as laziness or missed opportunities. Sure, unique versions of the lobbies might be doable if the S1 versions keep the same dimensions and layout, and just remodel everything else. When you have 1 person in S1 and 3 in S3, or vice versa, or 2 and 2, you have to be able to see what the other players are doing. and main lobbies since we have to share those area with our squadmates or solo queue players who choose to “keep going” who may or may not have the Expansion. Tue 28th Feb It’s minor, but I see there being disconnects of the visual kind if we had Splatoon 1 versions of the Grizz, Co.The shops, whilst a fun throwback, behave identically to the shops in Splatsville, meaning their stock is identical on a day-by-day basis, and any items purchased in one hub are also sold in the other. ![]() "Having said that, it's being presented as wave 1 of 2, suggesting that it's around half of the total DLC we can expect for Splatoon 3, and in that sense it is absolutely lacking. It's definitely a bit of a trip to be immersed in the ol' hub once again, with the sounds and sights of yesteryear, and as an option it's a fun and harmless inclusion. "The Inkopolis DLC is targeted towards long-time fans of the series who remember the 720p days of Splatoon on Wii U, and I'm absolutely one of them. Take a look at the above video for all the details, but here's a peek at what he had to say: Our lovely video producer Alex has been trying out Wave 1 of the DLC and has a few of his own thoughts the new content. For now, while the addition of Inkopolis is a nice throwback for long-time fans of the franchise, it doesn't appear to add anything substantial to dig into. ![]() Players will need to wait for Wave 2 to really dig into some proper new content, though what this will entail exactly is still unknown at this time. The first paid DLC pack for Splatoon 3 is out now, and as expected, it adds Inkopolis from the first game as an additional hub area.
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